assimp:

Run:41185411241
Check:PR #236084: modernize-loop-convert
Status:ok
Time:22s
Warnings:291 (TP 291, FP 0, unclassified 0)
Source:assimp/assimp/blob/747c1d6365ce871ce30897340d97e7cd9b47b9cc

New warnings, not in baseline (0):

None.

Gone, only in baseline (0):

None.

Unchanged, also in baseline (291):

VerdictLocationMessage
TPcode/../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h:45:41use range-based for loop instead
TPcode/../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h:49:41use range-based for loop instead
TPcode/AssetLib/3DS/3DSConverter.cpp:98:5use range-based for loop instead
TPcode/AssetLib/3DS/3DSConverter.cpp:128:9use range-based for loop instead
TPcode/AssetLib/3DS/3DSConverter.cpp:333:5use range-based for loop instead
TPcode/AssetLib/3DS/3DSConverter.cpp:494:9use range-based for loop instead
TPcode/AssetLib/3DS/3DSConverter.cpp:678:5use range-based for loop instead
TPcode/AssetLib/3DS/3DSExporter.cpp:541:5use range-based for loop instead
TPcode/AssetLib/3DS/3DSHelper.h:505:9use range-based for loop instead
TPcode/AssetLib/3DS/3DSLoader.cpp:561:5use range-based for loop instead
TPcode/AssetLib/3MF/D3MFExporter.cpp:90:5use range-based for loop instead
TPcode/AssetLib/3MF/D3MFExporter.cpp:151:5use range-based for loop instead
TPcode/AssetLib/AMF/AMFImporter.cpp:226:9use range-based for loop instead
TPcode/AssetLib/AMF/AMFImporter_Postprocess.cpp:220:5use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:167:9use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:190:9use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:254:5use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:664:9use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:996:37use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1015:25use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1017:29use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1030:21use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1032:25use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1153:17use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1191:5use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1198:9use range-based for loop instead
TPcode/AssetLib/ASE/ASELoader.cpp:1269:9use range-based for loop instead
TPcode/AssetLib/ASE/ASEParser.cpp:365:17use range-based for loop instead
TPcode/AssetLib/ASE/ASEParser.h:284:9use range-based for loop instead
TPcode/AssetLib/Assbin/AssbinFileWriter.cpp:486:9use range-based for loop instead
TPcode/AssetLib/Assjson/mesh_splitter.cpp:252:6use range-based for loop instead
TPcode/AssetLib/Assxml/AssxmlFileWriter.cpp:173:5use range-based for loop instead
TPcode/AssetLib/B3D/B3DImporter.cpp:651:5use range-based for loop instead
TPcode/AssetLib/BVH/BVHLoader.cpp:329:5use range-based for loop instead
TPcode/AssetLib/BVH/BVHLoader.cpp:335:9use range-based for loop instead
TPcode/AssetLib/Blender/BlenderCustomData.cpp:167:5use range-based for loop instead
TPcode/AssetLib/Blender/BlenderLoader.cpp:636:9use range-based for loop instead
TPcode/AssetLib/Blender/BlenderLoader.cpp:683:9use range-based for loop instead
TPcode/AssetLib/Blender/BlenderTessellator.cpp:359:5use range-based for loop instead
TPcode/AssetLib/Blender/BlenderTessellator.cpp:405:5use range-based for loop instead
TPcode/AssetLib/Blender/BlenderTessellator.cpp:488:5use range-based for loop instead
TPcode/AssetLib/Blender/BlenderTessellator.cpp:500:5use range-based for loop instead
TPcode/AssetLib/COB/COBLoader.cpp:774:17use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:136:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:656:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:848:9use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:995:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:1016:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaExporter.cpp:1436:13use range-based for loop instead
TPcode/AssetLib/Collada/ColladaHelper.h:281:9use range-based for loop instead
TPcode/AssetLib/Collada/ColladaHelper.h:347:9use range-based for loop instead
TPcode/AssetLib/Collada/ColladaHelper.h:613:9use range-based for loop instead
TPcode/AssetLib/Collada/ColladaLoader.cpp:1529:9use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:256:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:276:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:1814:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:1833:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:1945:5use range-based for loop instead
TPcode/AssetLib/Collada/ColladaParser.cpp:2349:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXConverter.cpp:1052:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXConverter.cpp:2452:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXConverter.cpp:3290:9use range-based for loop instead
TPcode/AssetLib/FBX/FBXExportNode.cpp:392:9use range-based for loop instead
TPcode/AssetLib/FBX/FBXExportNode.cpp:494:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXExportNode.cpp:512:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXExportProperty.cpp:204:13use range-based for loop instead
TPcode/AssetLib/FBX/FBXExportProperty.cpp:295:9use range-based for loop instead
TPcode/AssetLib/FBX/FBXExporter.cpp:1897:11use range-based for loop instead
TPcode/AssetLib/FBX/FBXMaterial.cpp:261:5use range-based for loop instead
TPcode/AssetLib/FBX/FBXParser.h:134:3use range-based for loop instead
TPcode/AssetLib/IFC/IFCBoolean.cpp:514:17use range-based for loop instead
TPcode/AssetLib/IFC/IFCGeometry.cpp:646:17use range-based for loop instead
TPcode/AssetLib/IFC/IFCOpenings.cpp:253:5use range-based for loop instead
TPcode/AssetLib/Irr/IRRLoader.cpp:293:5use range-based for loop instead
TPcode/AssetLib/LWO/LWOAnimation.cpp:81:5use range-based for loop instead
TPcode/AssetLib/LWO/LWOAnimation.cpp:146:5use range-based for loop instead
TPcode/AssetLib/LWO/LWOAnimation.cpp:158:5use range-based for loop instead
TPcode/AssetLib/LWO/LWOAnimation.cpp:548:9use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:202:13use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:501:18use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:524:18use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:529:17use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:608:9use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:616:13use range-based for loop instead
TPcode/AssetLib/LWO/LWOLoader.cpp:671:5use range-based for loop instead
TPcode/AssetLib/LWS/LWSLoader.cpp:449:9use range-based for loop instead
TPcode/AssetLib/LWS/LWSLoader.cpp:694:17use range-based for loop instead
TPcode/AssetLib/LWS/LWSLoader.cpp:862:5use range-based for loop instead
TPcode/AssetLib/LWS/LWSLoader.cpp:894:5use range-based for loop instead
TPcode/AssetLib/MD3/MD3Loader.cpp:707:5use range-based for loop instead
TPcode/AssetLib/MD3/MD3Loader.cpp:800:9use range-based for loop instead
TPcode/AssetLib/MD5/MD5Loader.cpp:436:5use range-based for loop instead
TPcode/AssetLib/MD5/MD5Parser.cpp:334:5use range-based for loop instead
TPcode/AssetLib/MD5/MD5Parser.cpp:450:5use range-based for loop instead
TPcode/AssetLib/MD5/MD5Parser.cpp:534:5use range-based for loop instead
TPcode/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp:192:9use range-based for loop instead
TPcode/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp:154:5use range-based for loop instead
TPcode/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp:165:9use range-based for loop instead
TPcode/AssetLib/MDL/MDLLoader.cpp:1690:13use range-based for loop instead
TPcode/AssetLib/MDL/MDLLoader.cpp:1880:13use range-based for loop instead
TPcode/AssetLib/MDL/MDLLoader.cpp:2047:21use range-based for loop instead
TPcode/AssetLib/MDL/MDLLoader.cpp:2061:17use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmdParser.h:596:13use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:205:4use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:241:4use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:370:4use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:385:4use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:400:4use range-based for loop instead
TPcode/AssetLib/MMD/MMDPmxParser.h:403:4use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:248:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:252:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:256:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:259:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:341:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:346:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:407:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:418:9use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:497:17use range-based for loop instead
TPcode/AssetLib/MS3D/MS3DLoader.cpp:612:9use range-based for loop instead
TPcode/AssetLib/NDO/NDOLoader.cpp:178:5use range-based for loop instead
TPcode/AssetLib/NDO/NDOLoader.cpp:205:13use range-based for loop instead
TPcode/AssetLib/NDO/NDOLoader.cpp:209:13use range-based for loop instead
TPcode/AssetLib/NFF/NFFLoader.cpp:566:25use range-based for loop instead
TPcode/AssetLib/Obj/ObjFileData.h:111:9use range-based for loop instead
TPcode/AssetLib/Obj/ObjFileData.h:259:9use range-based for loop instead
TPcode/AssetLib/Obj/ObjFileImporter.cpp:331:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreBinarySerializer.cpp:432:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreBinarySerializer.cpp:442:9use range-based for loop instead
TPcode/AssetLib/Ogre/OgreMaterial.cpp:157:9use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:255:9use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:396:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:665:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:891:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:900:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:908:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreStructs.cpp:916:5use range-based for loop instead
TPcode/AssetLib/Ogre/OgreXmlSerializer.cpp:450:9use range-based for loop instead
TPcode/AssetLib/OpenGEX/OpenGEXImporter.cpp:339:5use range-based for loop instead
TPcode/AssetLib/OpenGEX/OpenGEXImporter.cpp:1201:5use range-based for loop instead
TPcode/AssetLib/OpenGEX/OpenGEXImporter.cpp:1215:17use range-based for loop instead
TPcode/AssetLib/Ply/PlyLoader.cpp:660:9use range-based for loop instead
TPcode/AssetLib/Ply/PlyLoader.cpp:805:13use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileData.h:174:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileData.h:177:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileData.h:180:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileData.h:183:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileData.h:186:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:126:9use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:149:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:276:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:343:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:425:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:467:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:485:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:500:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:516:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:666:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileParser.cpp:220:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileParser.cpp:242:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileParser.cpp:253:5use range-based for loop instead
TPcode/AssetLib/Q3BSP/Q3BSPFileParser.cpp:264:5use range-based for loop instead
TPcode/AssetLib/Q3D/Q3DLoader.cpp:193:21use range-based for loop instead
TPcode/AssetLib/Q3D/Q3DLoader.cpp:488:9use range-based for loop instead
TPcode/AssetLib/Raw/RawLoader.cpp:239:9use range-based for loop instead
TPcode/AssetLib/SIB/SIBImporter.cpp:912:5use range-based for loop instead
TPcode/AssetLib/Unreal/UnrealLoader.cpp:247:9use range-based for loop instead
TPcode/AssetLib/Unreal/UnrealLoader.cpp:266:9use range-based for loop instead
TPcode/AssetLib/Unreal/UnrealLoader.cpp:373:33use range-based for loop instead
TPcode/AssetLib/Unreal/UnrealLoader.cpp:481:9use range-based for loop instead
TPcode/AssetLib/X/XFileHelper.h:154:9use range-based for loop instead
TPcode/AssetLib/X/XFileHelper.h:157:9use range-based for loop instead
TPcode/AssetLib/X/XFileHelper.h:183:9use range-based for loop instead
TPcode/AssetLib/X/XFileHelper.h:206:9use range-based for loop instead
TPcode/AssetLib/X/XFileHelper.h:209:9use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:223:5use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:360:13use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:364:17use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:562:5use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:579:5use range-based for loop instead
TPcode/AssetLib/X/XFileImporter.cpp:635:13use range-based for loop instead
TPcode/AssetLib/X/XFileParser.cpp:1387:13use range-based for loop instead
TPcode/AssetLib/X/XFileParser.cpp:1401:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:148:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:189:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:236:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:246:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:291:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:311:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:385:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:398:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:408:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:493:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DGeoHelper.cpp:533:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter.cpp:180:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter.cpp:207:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter.cpp:420:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter.cpp:446:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry2D.cpp:325:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry2D.cpp:363:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry2D.cpp:451:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:141:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:146:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:210:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:214:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:221:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Geometry3D.cpp:898:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:88:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:178:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:233:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:251:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:394:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:409:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:435:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:487:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Postprocess.cpp:636:5use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Rendering.cpp:269:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Rendering.cpp:375:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DImporter_Rendering.cpp:476:9use range-based for loop instead
TPcode/AssetLib/X3D/X3DXmlHelper.cpp:172:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DXmlHelper.cpp:206:13use range-based for loop instead
TPcode/AssetLib/X3D/X3DXmlHelper.cpp:241:13use range-based for loop instead
TPcode/AssetLib/glTF/glTFAsset.h:665:9use range-based for loop instead
TPcode/AssetLib/glTF/glTFAsset.inl:1228:5use range-based for loop instead
TPcode/AssetLib/glTF/glTFAsset.inl:1240:5use range-based for loop instead
TPcode/AssetLib/glTF/glTFAssetWriter.inl:359:9use range-based for loop instead
TPcode/AssetLib/glTF/glTFAssetWriter.inl:514:9use range-based for loop instead
TPcode/AssetLib/glTF/glTFExporter.cpp:428:5use range-based for loop instead
TPcode/AssetLib/glTF/glTFExporter.cpp:925:5use range-based for loop instead
TPcode/AssetLib/glTF/glTFImporter.cpp:579:9use range-based for loop instead
TPcode/AssetLib/glTF/glTFImporter.cpp:588:9use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Asset.inl:453:5use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Asset.inl:461:5use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Asset.inl:2140:5use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Asset.inl:2179:5use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2AssetWriter.inl:607:9use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2AssetWriter.inl:652:21use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2AssetWriter.inl:676:13use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2AssetWriter.inl:857:9use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Exporter.cpp:1011:5use range-based for loop instead
TPcode/AssetLib/glTF2/glTF2Exporter.cpp:1450:13use range-based for loop instead
TPcode/Common/Assimp.cpp:446:5use range-based for loop instead
TPcode/Common/Assimp.cpp:679:5use range-based for loop instead
TPcode/Common/BaseImporter.cpp:563:5use range-based for loop instead
TPcode/Common/BaseImporter.cpp:587:5use range-based for loop instead
TPcode/Common/BaseImporter.cpp:626:5use range-based for loop instead
TPcode/Common/BaseProcess.h:105:9use range-based for loop instead
TPcode/Common/DefaultLogger.cpp:328:5use range-based for loop instead
TPcode/Common/DefaultLogger.cpp:385:5use range-based for loop instead
TPcode/Common/DefaultLogger.cpp:418:5use range-based for loop instead
TPcode/Common/Exporter.cpp:255:9use range-based for loop instead
TPcode/Common/Exporter.cpp:376:5use range-based for loop instead
TPcode/Common/Exporter.cpp:412:21use range-based for loop instead
TPcode/Common/Exporter.cpp:464:21use range-based for loop instead
TPcode/Common/Importer.cpp:167:5use range-based for loop instead
TPcode/Common/Importer.cpp:182:5use range-based for loop instead
TPcode/Common/Importer.cpp:231:5use range-based for loop instead
TPcode/Common/Importer.cpp:468:13use range-based for loop instead
TPcode/Common/Importer.cpp:1025:9use range-based for loop instead
TPcode/Common/Importer.cpp:1042:5use range-based for loop instead
TPcode/Common/ImporterRegistry.cpp:395:5use range-based for loop instead
TPcode/Common/SceneCombiner.cpp:227:5use range-based for loop instead
TPcode/Common/SceneCombiner.cpp:245:9use range-based for loop instead
TPcode/Common/SceneCombiner.cpp:740:5use range-based for loop instead
TPcode/Common/SceneCombiner.cpp:1104:5use range-based for loop instead
TPcode/Common/SceneCombiner.cpp:1108:5use range-based for loop instead
TPcode/Common/SkeletonMeshBuilder.cpp:236:9use range-based for loop instead
TPcode/Common/SpatialSort.cpp:92:5use range-based for loop instead
TPcode/Common/SpatialSort.cpp:95:5use range-based for loop instead
TPcode/Common/StackAllocator.inl:74:5use range-based for loop instead
TPcode/Common/Subdivision.cpp:329:13use range-based for loop instead
TPcode/Pbrt/PbrtExporter.cpp:799:17use range-based for loop instead
TPcode/PostProcessing/CalcTangentsProcess.cpp:266:9use range-based for loop instead
TPcode/PostProcessing/CalcTangentsProcess.cpp:284:9use range-based for loop instead
TPcode/PostProcessing/CalcTangentsProcess.cpp:292:9use range-based for loop instead
TPcode/PostProcessing/DeboneProcess.cpp:115:17use range-based for loop instead
TPcode/PostProcessing/GenVertexNormalsProcess.cpp:188:13use range-based for loop instead
TPcode/PostProcessing/GenVertexNormalsProcess.cpp:195:13use range-based for loop instead
TPcode/PostProcessing/GenVertexNormalsProcess.cpp:213:13use range-based for loop instead
TPcode/PostProcessing/LimitBoneWeightsProcess.cpp:136:5use range-based for loop instead
TPcode/PostProcessing/LimitBoneWeightsProcess.cpp:170:9use range-based for loop instead
TPcode/PostProcessing/OptimizeGraph.cpp:170:4use range-based for loop instead
TPcode/PostProcessing/OptimizeGraph.cpp:234:3use range-based for loop instead
TPcode/PostProcessing/SortByPTypeProcess.cpp:139:13use range-based for loop instead
TPcode/PostProcessing/SortByPTypeProcess.cpp:323:25use range-based for loop instead
TPcode/PostProcessing/SplitByBoneCountProcess.cpp:108:13use range-based for loop instead
TPcode/PostProcessing/SplitByBoneCountProcess.cpp:185:17use range-based for loop instead
TPcode/PostProcessing/SplitByBoneCountProcess.cpp:199:13use range-based for loop instead
TPcode/PostProcessing/SplitByBoneCountProcess.cpp:315:13use range-based for loop instead
TPcode/PostProcessing/SplitByBoneCountProcess.cpp:339:13use range-based for loop instead
TPcode/PostProcessing/SplitLargeMeshes.cpp:541:29use range-based for loop instead
TPcode/PostProcessing/TextureTransform.cpp:170:5use range-based for loop instead