assimp:
Run:
41185411241
Check:
PR #236084
:
modernize-loop-convert
Status:
ok
Time:
22s
Warnings:
291 (TP 291, FP 0, unclassified 0)
Source:
assimp/assimp/blob/747c1d6365ce871ce30897340d97e7cd9b47b9cc
New warnings, not in baseline (0):
None.
Gone, only in baseline (0):
None.
Unchanged, also in baseline (291):
Verdict
Location
Message
TP
code/../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h:45:41
use range-based for loop instead
TP
code/../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h:49:41
use range-based for loop instead
TP
code/AssetLib/3DS/3DSConverter.cpp:98:5
use range-based for loop instead
TP
code/AssetLib/3DS/3DSConverter.cpp:128:9
use range-based for loop instead
TP
code/AssetLib/3DS/3DSConverter.cpp:333:5
use range-based for loop instead
TP
code/AssetLib/3DS/3DSConverter.cpp:494:9
use range-based for loop instead
TP
code/AssetLib/3DS/3DSConverter.cpp:678:5
use range-based for loop instead
TP
code/AssetLib/3DS/3DSExporter.cpp:541:5
use range-based for loop instead
TP
code/AssetLib/3DS/3DSHelper.h:505:9
use range-based for loop instead
TP
code/AssetLib/3DS/3DSLoader.cpp:561:5
use range-based for loop instead
TP
code/AssetLib/3MF/D3MFExporter.cpp:90:5
use range-based for loop instead
TP
code/AssetLib/3MF/D3MFExporter.cpp:151:5
use range-based for loop instead
TP
code/AssetLib/AMF/AMFImporter.cpp:226:9
use range-based for loop instead
TP
code/AssetLib/AMF/AMFImporter_Postprocess.cpp:220:5
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:167:9
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:190:9
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:254:5
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:664:9
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:996:37
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1015:25
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1017:29
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1030:21
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1032:25
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1153:17
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1191:5
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1198:9
use range-based for loop instead
TP
code/AssetLib/ASE/ASELoader.cpp:1269:9
use range-based for loop instead
TP
code/AssetLib/ASE/ASEParser.cpp:365:17
use range-based for loop instead
TP
code/AssetLib/ASE/ASEParser.h:284:9
use range-based for loop instead
TP
code/AssetLib/Assbin/AssbinFileWriter.cpp:486:9
use range-based for loop instead
TP
code/AssetLib/Assjson/mesh_splitter.cpp:252:6
use range-based for loop instead
TP
code/AssetLib/Assxml/AssxmlFileWriter.cpp:173:5
use range-based for loop instead
TP
code/AssetLib/B3D/B3DImporter.cpp:651:5
use range-based for loop instead
TP
code/AssetLib/BVH/BVHLoader.cpp:329:5
use range-based for loop instead
TP
code/AssetLib/BVH/BVHLoader.cpp:335:9
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderCustomData.cpp:167:5
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderLoader.cpp:636:9
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderLoader.cpp:683:9
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderTessellator.cpp:359:5
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderTessellator.cpp:405:5
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderTessellator.cpp:488:5
use range-based for loop instead
TP
code/AssetLib/Blender/BlenderTessellator.cpp:500:5
use range-based for loop instead
TP
code/AssetLib/COB/COBLoader.cpp:774:17
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:136:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:656:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:848:9
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:995:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:1016:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaExporter.cpp:1436:13
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaHelper.h:281:9
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaHelper.h:347:9
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaHelper.h:613:9
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaLoader.cpp:1529:9
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:256:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:276:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:1814:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:1833:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:1945:5
use range-based for loop instead
TP
code/AssetLib/Collada/ColladaParser.cpp:2349:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXConverter.cpp:1052:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXConverter.cpp:2452:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXConverter.cpp:3290:9
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExportNode.cpp:392:9
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExportNode.cpp:494:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExportNode.cpp:512:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExportProperty.cpp:204:13
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExportProperty.cpp:295:9
use range-based for loop instead
TP
code/AssetLib/FBX/FBXExporter.cpp:1897:11
use range-based for loop instead
TP
code/AssetLib/FBX/FBXMaterial.cpp:261:5
use range-based for loop instead
TP
code/AssetLib/FBX/FBXParser.h:134:3
use range-based for loop instead
TP
code/AssetLib/IFC/IFCBoolean.cpp:514:17
use range-based for loop instead
TP
code/AssetLib/IFC/IFCGeometry.cpp:646:17
use range-based for loop instead
TP
code/AssetLib/IFC/IFCOpenings.cpp:253:5
use range-based for loop instead
TP
code/AssetLib/Irr/IRRLoader.cpp:293:5
use range-based for loop instead
TP
code/AssetLib/LWO/LWOAnimation.cpp:81:5
use range-based for loop instead
TP
code/AssetLib/LWO/LWOAnimation.cpp:146:5
use range-based for loop instead
TP
code/AssetLib/LWO/LWOAnimation.cpp:158:5
use range-based for loop instead
TP
code/AssetLib/LWO/LWOAnimation.cpp:548:9
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:202:13
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:501:18
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:524:18
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:529:17
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:608:9
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:616:13
use range-based for loop instead
TP
code/AssetLib/LWO/LWOLoader.cpp:671:5
use range-based for loop instead
TP
code/AssetLib/LWS/LWSLoader.cpp:449:9
use range-based for loop instead
TP
code/AssetLib/LWS/LWSLoader.cpp:694:17
use range-based for loop instead
TP
code/AssetLib/LWS/LWSLoader.cpp:862:5
use range-based for loop instead
TP
code/AssetLib/LWS/LWSLoader.cpp:894:5
use range-based for loop instead
TP
code/AssetLib/MD3/MD3Loader.cpp:707:5
use range-based for loop instead
TP
code/AssetLib/MD3/MD3Loader.cpp:800:9
use range-based for loop instead
TP
code/AssetLib/MD5/MD5Loader.cpp:436:5
use range-based for loop instead
TP
code/AssetLib/MD5/MD5Parser.cpp:334:5
use range-based for loop instead
TP
code/AssetLib/MD5/MD5Parser.cpp:450:5
use range-based for loop instead
TP
code/AssetLib/MD5/MD5Parser.cpp:534:5
use range-based for loop instead
TP
code/AssetLib/MDL/HalfLife/HL1MDLLoader.cpp:192:9
use range-based for loop instead
TP
code/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp:154:5
use range-based for loop instead
TP
code/AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp:165:9
use range-based for loop instead
TP
code/AssetLib/MDL/MDLLoader.cpp:1690:13
use range-based for loop instead
TP
code/AssetLib/MDL/MDLLoader.cpp:1880:13
use range-based for loop instead
TP
code/AssetLib/MDL/MDLLoader.cpp:2047:21
use range-based for loop instead
TP
code/AssetLib/MDL/MDLLoader.cpp:2061:17
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmdParser.h:596:13
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:205:4
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:241:4
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:370:4
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:385:4
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:400:4
use range-based for loop instead
TP
code/AssetLib/MMD/MMDPmxParser.h:403:4
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:248:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:252:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:256:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:259:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:341:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:346:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:407:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:418:9
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:497:17
use range-based for loop instead
TP
code/AssetLib/MS3D/MS3DLoader.cpp:612:9
use range-based for loop instead
TP
code/AssetLib/NDO/NDOLoader.cpp:178:5
use range-based for loop instead
TP
code/AssetLib/NDO/NDOLoader.cpp:205:13
use range-based for loop instead
TP
code/AssetLib/NDO/NDOLoader.cpp:209:13
use range-based for loop instead
TP
code/AssetLib/NFF/NFFLoader.cpp:566:25
use range-based for loop instead
TP
code/AssetLib/Obj/ObjFileData.h:111:9
use range-based for loop instead
TP
code/AssetLib/Obj/ObjFileData.h:259:9
use range-based for loop instead
TP
code/AssetLib/Obj/ObjFileImporter.cpp:331:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreBinarySerializer.cpp:432:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreBinarySerializer.cpp:442:9
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreMaterial.cpp:157:9
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:255:9
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:396:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:665:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:891:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:900:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:908:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreStructs.cpp:916:5
use range-based for loop instead
TP
code/AssetLib/Ogre/OgreXmlSerializer.cpp:450:9
use range-based for loop instead
TP
code/AssetLib/OpenGEX/OpenGEXImporter.cpp:339:5
use range-based for loop instead
TP
code/AssetLib/OpenGEX/OpenGEXImporter.cpp:1201:5
use range-based for loop instead
TP
code/AssetLib/OpenGEX/OpenGEXImporter.cpp:1215:17
use range-based for loop instead
TP
code/AssetLib/Ply/PlyLoader.cpp:660:9
use range-based for loop instead
TP
code/AssetLib/Ply/PlyLoader.cpp:805:13
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileData.h:174:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileData.h:177:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileData.h:180:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileData.h:183:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileData.h:186:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:126:9
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:149:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:276:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:343:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:425:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:467:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:485:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:500:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:516:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileImporter.cpp:666:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileParser.cpp:220:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileParser.cpp:242:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileParser.cpp:253:5
use range-based for loop instead
TP
code/AssetLib/Q3BSP/Q3BSPFileParser.cpp:264:5
use range-based for loop instead
TP
code/AssetLib/Q3D/Q3DLoader.cpp:193:21
use range-based for loop instead
TP
code/AssetLib/Q3D/Q3DLoader.cpp:488:9
use range-based for loop instead
TP
code/AssetLib/Raw/RawLoader.cpp:239:9
use range-based for loop instead
TP
code/AssetLib/SIB/SIBImporter.cpp:912:5
use range-based for loop instead
TP
code/AssetLib/Unreal/UnrealLoader.cpp:247:9
use range-based for loop instead
TP
code/AssetLib/Unreal/UnrealLoader.cpp:266:9
use range-based for loop instead
TP
code/AssetLib/Unreal/UnrealLoader.cpp:373:33
use range-based for loop instead
TP
code/AssetLib/Unreal/UnrealLoader.cpp:481:9
use range-based for loop instead
TP
code/AssetLib/X/XFileHelper.h:154:9
use range-based for loop instead
TP
code/AssetLib/X/XFileHelper.h:157:9
use range-based for loop instead
TP
code/AssetLib/X/XFileHelper.h:183:9
use range-based for loop instead
TP
code/AssetLib/X/XFileHelper.h:206:9
use range-based for loop instead
TP
code/AssetLib/X/XFileHelper.h:209:9
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:223:5
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:360:13
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:364:17
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:562:5
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:579:5
use range-based for loop instead
TP
code/AssetLib/X/XFileImporter.cpp:635:13
use range-based for loop instead
TP
code/AssetLib/X/XFileParser.cpp:1387:13
use range-based for loop instead
TP
code/AssetLib/X/XFileParser.cpp:1401:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:148:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:189:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:236:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:246:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:291:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:311:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:385:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:398:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:408:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:493:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DGeoHelper.cpp:533:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter.cpp:180:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter.cpp:207:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter.cpp:420:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter.cpp:446:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp:325:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp:363:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp:451:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:141:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:146:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:210:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:214:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:221:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp:898:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:88:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:178:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:233:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:251:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:394:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:409:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:435:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:487:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Postprocess.cpp:636:5
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Rendering.cpp:269:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Rendering.cpp:375:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DImporter_Rendering.cpp:476:9
use range-based for loop instead
TP
code/AssetLib/X3D/X3DXmlHelper.cpp:172:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DXmlHelper.cpp:206:13
use range-based for loop instead
TP
code/AssetLib/X3D/X3DXmlHelper.cpp:241:13
use range-based for loop instead
TP
code/AssetLib/glTF/glTFAsset.h:665:9
use range-based for loop instead
TP
code/AssetLib/glTF/glTFAsset.inl:1228:5
use range-based for loop instead
TP
code/AssetLib/glTF/glTFAsset.inl:1240:5
use range-based for loop instead
TP
code/AssetLib/glTF/glTFAssetWriter.inl:359:9
use range-based for loop instead
TP
code/AssetLib/glTF/glTFAssetWriter.inl:514:9
use range-based for loop instead
TP
code/AssetLib/glTF/glTFExporter.cpp:428:5
use range-based for loop instead
TP
code/AssetLib/glTF/glTFExporter.cpp:925:5
use range-based for loop instead
TP
code/AssetLib/glTF/glTFImporter.cpp:579:9
use range-based for loop instead
TP
code/AssetLib/glTF/glTFImporter.cpp:588:9
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Asset.inl:453:5
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Asset.inl:461:5
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Asset.inl:2140:5
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Asset.inl:2179:5
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2AssetWriter.inl:607:9
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2AssetWriter.inl:652:21
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2AssetWriter.inl:676:13
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2AssetWriter.inl:857:9
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Exporter.cpp:1011:5
use range-based for loop instead
TP
code/AssetLib/glTF2/glTF2Exporter.cpp:1450:13
use range-based for loop instead
TP
code/Common/Assimp.cpp:446:5
use range-based for loop instead
TP
code/Common/Assimp.cpp:679:5
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TP
code/Common/BaseImporter.cpp:563:5
use range-based for loop instead
TP
code/Common/BaseImporter.cpp:587:5
use range-based for loop instead
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code/Common/BaseImporter.cpp:626:5
use range-based for loop instead
TP
code/Common/BaseProcess.h:105:9
use range-based for loop instead
TP
code/Common/DefaultLogger.cpp:328:5
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code/Common/DefaultLogger.cpp:385:5
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code/Common/DefaultLogger.cpp:418:5
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code/Common/Exporter.cpp:255:9
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code/Common/Exporter.cpp:376:5
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code/Common/Exporter.cpp:412:21
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code/Common/Exporter.cpp:464:21
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code/Common/Importer.cpp:167:5
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code/Common/Importer.cpp:182:5
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code/Common/Importer.cpp:231:5
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code/Common/Importer.cpp:468:13
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code/Common/Importer.cpp:1025:9
use range-based for loop instead
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code/Common/Importer.cpp:1042:5
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code/Common/ImporterRegistry.cpp:395:5
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code/Common/SceneCombiner.cpp:227:5
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code/Common/SceneCombiner.cpp:245:9
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code/Common/SceneCombiner.cpp:740:5
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code/Common/SceneCombiner.cpp:1104:5
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code/Common/SceneCombiner.cpp:1108:5
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code/Common/SkeletonMeshBuilder.cpp:236:9
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code/Common/SpatialSort.cpp:92:5
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code/Common/SpatialSort.cpp:95:5
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code/Common/StackAllocator.inl:74:5
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code/Common/Subdivision.cpp:329:13
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code/Pbrt/PbrtExporter.cpp:799:17
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code/PostProcessing/CalcTangentsProcess.cpp:266:9
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code/PostProcessing/CalcTangentsProcess.cpp:284:9
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code/PostProcessing/CalcTangentsProcess.cpp:292:9
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code/PostProcessing/DeboneProcess.cpp:115:17
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code/PostProcessing/GenVertexNormalsProcess.cpp:188:13
use range-based for loop instead
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code/PostProcessing/GenVertexNormalsProcess.cpp:195:13
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code/PostProcessing/GenVertexNormalsProcess.cpp:213:13
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code/PostProcessing/LimitBoneWeightsProcess.cpp:136:5
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code/PostProcessing/LimitBoneWeightsProcess.cpp:170:9
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code/PostProcessing/OptimizeGraph.cpp:170:4
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code/PostProcessing/OptimizeGraph.cpp:234:3
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code/PostProcessing/SortByPTypeProcess.cpp:139:13
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code/PostProcessing/SortByPTypeProcess.cpp:323:25
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code/PostProcessing/SplitByBoneCountProcess.cpp:108:13
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code/PostProcessing/SplitByBoneCountProcess.cpp:185:17
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code/PostProcessing/SplitByBoneCountProcess.cpp:199:13
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code/PostProcessing/SplitByBoneCountProcess.cpp:315:13
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code/PostProcessing/SplitByBoneCountProcess.cpp:339:13
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code/PostProcessing/SplitLargeMeshes.cpp:541:29
use range-based for loop instead
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code/PostProcessing/TextureTransform.cpp:170:5
use range-based for loop instead